The Last of Us Part 2 Remastered patch adds PS5 Pro support

by · tsa

Naughty Dog has released a patch for The Last of Us Part 2 Remastered, fixing a few bugs, but most importantly adding support for the PS5 Pro.

We’re going to see a lot of PS5 Pro updates coming out in the next couple of weeks, and Naughty Dog are amongst the first to add native support to their game. In this case, they’ve added a new rendering mode that aims to take advantage PlayStation Spectral Super Resolution with a new “Pro” mode. This will render the game at 1440p, upscaled to 4K, while also maintaining a target of 60fps. The intention, as revealed during the PS5 Pro’s announcement is to give Fidelity mode visuals at Performance mode performance, with PSSR adding a little soupçon on top.

Performance and Fidelity rendering modes will both still be available, with the higher power of the PS5 Pro simply buffing their performance metrics.

Beyond that, there’s a fix for PS4 save imports not popping all the trophies, some stat tracking fixes for the No Return roguelike mode, and

Here’s the full patch notes for The Last of Us Part 2 Remastered update 1.2.0:

PlayStation 5 Pro Support

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)

    • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
    • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*

*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed an issue where some trophies would not unlock after importing PS4 save data
  • Fixed an issue where Abby’s torso could disappear when switching between her bonus skins

Gameplay

  • [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway

No Return

  • Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
  • Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
  • Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats

Audio

  • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning

Accessibility

  • Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
  • [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
  • [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode

Localization

  • Various minor localization fixes across multiple languages

Source: Naughty Dog


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