Elden Ring Title Update 1.15 Released, Full Patch Notes

by · DSOGaming

FromSoftware has just released Title Update 1.15 for Elden Ring, and shared its full patch notes. This patch primarily focuses on fixing some bugs and issues that still plagued the game. So, let’s see what has been fixed.

Title Update 1.15 fixes several bugs. For instance, it fixes a bug that let players use Skills and Weapons together in ways that weren’t supposed to happen. Another bug caused some enemies to look and act strangely. The update also fixes an issue where some sound effects didn’t play correctly.

And that’s not all. This patch also fixes a bug that stopped players from using ashes in certain parts of the Scadutree Avatar battle arena. It also solves a problem where the Smithing Talisman didn’t work with some weapon throwing attacks. Plus, it fixes a bug where some Golem Fist attacks didn’t cause damage if the player was under certain special effects.

FromSoftware says this update includes some performance improvements and other bug fixes. However, I don’t expect any big improvements in how the game runs. Right now, the devs are focusing more on fixing bugs than improving performance. So, don’t count on the game running better. And we still don’t have native support for DLSS 3 or FSR 3.0.

Before you update the game, it’d be wise to disable all your mods. In games like Elden Ring, Fallout 4, and Skyrim, new patches have sometimes caused problems with mods. So, if you experience crashes or strange visual glitches, make sure to turn off the mods you’re using.

Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

Elden Ring Patch 1.15 Release Notes

   •  Fixed a bug where the cutscene that plays when entering the Shadow Keep Church District would play again when re-entering the area.
   •  Fixed a bug where some of the Golem Fist weapon attacks would not deal damage when the player was affected by certain special effects.
   •  Fixed a bug where the Golem Fist weapon one-handed heavy attack power was lower than expected.
   •  Fixed a bug that prevented the Aspects of the Crucible: Thorns incantation from being cast when used in quick succession.
   •  Fixed a bug where the Smithing Talisman effect did not apply to some weapons’ throwing attacks.
   •  Fixed a bug that prevented the use of ashes in some areas of the Scadutree Avatar battle arena.
   •  Fixed a bug where Rellana, Twin Moon Knight would sometimes perform unexpected actions when interacting with objects in the battle area.
   •  Fixed a bug that allowed Skills to be used in incorrect combinations with Weapons under certain circumstances.
   •  Fixed a bug that caused unexpected rendering and behavior of some enemies under certain circumstances.
   •  Fixed a bug where some sound effects did not play correctly.
   •  Several performance improvements and other bug fixes.
   •  Further fixes were added to the game’s end credits.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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