Dragon Age: The Veilguard Update 1.0.0 Released, Full Patch Notes

by · DSOGaming

BioWare has just released the first patch for its latest Dragon Age game, Dragon Age: The Veilguard. Title Update 1.0.0 for Dragon Age: The Veilguard brings a number of bug fixes and tweaks. So, let’s take a look at its full patch notes.

Patch 1.0.0 fixes an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. It also updates Intel XeSS version to 1.3.1. Not only that but it eliminates the cause of a small number of crashes.

Now what’s interesting here is that this update will slightly improve the game’s visuals. As I wrote in my PC Performance Analysis, Dragon Age: The Veilguard already looks great and runs smoothly on PC. So, the fact that the devs have further improved them is a plus.

So, the devs have added collision to several assets that were missing it. Moreover, they fixed several distance “pop-ins” on level art assets. Also, they updated a number of assets to improve visual performance over long distances. Oh, and the devs have also fixed lip sync in some ambient scenes.

And that’s not all. The necks of NPCs will no longer grow unexpectedly. Long hair should now properly mesh with certain armor. And the patch corrects instances where NPCs would not properly look at each other or at Rook.

Naturally, this update also comes with a number of bug fixes. You can find all of them below.

Like always, Steam will download this patch the next time you launch its client. Title Update 1.0.0 is 996MB in size on PC, and below you can find its full patch notes.

Dragon Age: The Veilguard Patch 1.0.0 Release Notes

N7 Day Content:

   •  Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.

Bug Fixes:

   •  Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
   •  Eliminated the cause of a small number of crashes. (PC Only)
   •  Updated XeSS version to 1.3.1. (PC Only)
   •  Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
   •  Fixed a bug that caused Companion Skill Points to reset.
   •  Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
   •  Harding now has arrows in her quiver and is ready for battle.
   •  Global banter should no longer start too early.
   •  Harding and Taash banter no longer repeats indefinately.
   •  Fixed potential issues that could occur if a player fast traveled during a quest.
   •  Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
   •  Updated a number of assets to improve visual performance over long distances.
   •  Fixed several distance “pop-ins” on level art assets.
   •  Added collision to several assets that were missing it.
   •  Fixed a minor texture issue with codex art.
   •  Added haptics to a number of interactions and events.
   •  Fixed lip sync in some ambient scenes.
   •  Adjusted audio balance on several assets.
   •  Changing equipment no longer disables helmet voice processing.
   •  Fixed several objective markers that were spawning improperly.
   •  Cleaned up certain interactions between Skills that caused them to not behave as described.
   •  Apparitions generated by Iron Veil will now attack Razikale.
   •  Entropic Spheres now behave properly on vertical surfaces.
   •  Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
   •  Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
   •  Made the detailed-stats screen more readable.
   •  Balance changes made to certain fights to match design intent.
   •  Balance adjustments made to several player skills.
   •  Fixed leashing exploits on major encounters.
   •  The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
   •  Slowed down the speedy raven in Hossberg.
   •  Adjusted creepy corpse movement while they moved on/off-camera.
   •  The Dalish elf in the Unwanted Guests quest is now an actual elf.
   •  Fixed a rare blocking issue in the Sea of Blood quest.
   •  Halla should no longer float during the In Entropy’s Grasp quest.
   •  Fixed a blocking issue in the Pinnacle of Its Kind quest.
   •  Adjusted timing on epilogue text cards.
   •  NPC necks no longer grow unexpectedly.
   •  Corrected instances where NPCs would not properly look at each other or at Rook.
   •  Long hair should now properly mesh with certain armor.
   •  Fixed several issues with makeup in character creation.
   •  Venatori crystal VFX should now disappear properly.
   •  Added scroll wheel support to the sell screen.
   •  Opening the journal while on the map no longer causes it to continue scrolling.
   •  The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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